Google enters the gaming arena with Stadia

A new video game platform aimed at bringing gamers together was revealed March 19 by Google as Stadia.

Few realize that the history of video games dates back to the early 1950s, when computer scientists designed simple games and simulations as a fun way to research computer capabilities. Then in the 1980s, gaming consoles using joysticks, buttons and other controllers, along with graphics on screens, became part of American culture.

With that history in mind, a new video game platform aimed at bringing gamers together was revealed March 19 by Google as Stadia.

CEO of Google Sundar Pichai announced at the reveal event that Stadia will be “instantly enjoyable with access to everyone … people who love to play games, people who love to watch games, and people who love to build games.”

Usgamer.net explained Stadia’s distinctness as streaming technology: “It’s a video game platform, just not one that has any set-top box or console plugged into your TV. Stadia can be used on devices that run Chrome, with Google pointing to Android phones, desktop PCs, laptops and TVs. You can use an existing USB controller or buy the Stadia Controller …”

A Stadia scenario involves games running seamlessly from device to device — starting on a smartphone, for example, and then moving to a PC or tablet.

In essence, “Google is planning to do for the video game-streaming market what Netflix has done for TV and movies,” reported forbes.com on March 23.

Americans will be able to purchase Stadia first, before the rest of the world marketplace, but exactly when in 2019 has yet to be disclosed. Pricing was also not divulged.

“There was no mention of a fee to use the service or how much games will cost in comparison to the PC and console market,” expressed usgamer.net. “Google is sharing more information in the summer, at which point we expect to hear more about exactly what Stadia will cost consumers.”

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